Tips for Your Shaman in Warsong Gulch
Slig is level 59 now so instead of rushing right to 60 (which is a level that’s pretty meaningless with Burning Crusade anyway since you get to go to Outland at 58), I decided to take advantage of being at the top of the range for Warsong Gulch. I wanted to get some honor and rack up some gear before I hit 60.
Since I had to learn the hard way what I know about playing a Shaman in Warsong Gulch — with a few hints from my buddy Bubbajuju — I decided to write up some tips for playing in this battleground so that other Shaman would have it a bit easier than I did.
What I am NOT going to do is give general PvP tips. First of all, I play on an RP server so I dunno from PvP servers. In fact, the techniques I offer for Warsong Gulch may not even work in that type of dog-eat-dog world where everything attacks you but the trees.
I am also NOT going to tell you how to play Warsong Gulch in general. You can go here for tips along those lines.
What I WILL do, however, is tell you what works for me as a shammy at any level in the WSG battleground. (Note that all tips will work for both Horde and Alliance shammies except the War Stomp, which is unique to Tauren.) Since I play an Elemental spec, you’ll see some references that only apply to that talent tree.

General Tips
Use these ideas on both offense and defense.
- Put Frostbrand on your weapon - stopping an enemy is easier when he’s been slowed down.
- Use your fastest weapon - the more hits you can get with the Frostbrand, the more likely you can freeze them. Face it, you are not going to be the heavy hitter out there — leave that to your rogues and warriors. Just whack the beejeebus out of everything and try to stun it as often as possible. Don’t worry about shield vs. no shield — you’re gonna die a million times anyway.
- [Tauren only.] War Stomp often! Use it in fights as often as it cools down. If you’re a macro type (which I’m not), set up a macro to cast it or remind you to cast it. Again, stunningness is next to killingness.
- Cast Lightning Shield whenever you can remember to do it. Mana is not a problem for Shaman in the BG since you often die before you can use up all your mana anyway. Be liberal with this shield because you can at least hurt others who are trying to hurt you (and you get honor for the kill if they die).
- Cast Elemental Mastery as often as it cools down if you are specced for it. You can often 1-shot kill a wounded flag carrier — or anybody else you wanna take down. I usually cast Frost Shock with it, but if it’s a caster coming at you, feel free to go with Earth Shock to stop their sticky little fingers from blasting at you.
- Don’t use potions or scrolls. Trust me on this. Rely instead on buffs from your teammates. You will waste your pots and scrolls because I guarantee you will die over and over again. Just leave them in the bank.

Offense Tips
By all means, go after the enemy flag. Either go for it yourself, or follow the teammate who gets it.
- Purge, purge purge!! Purge like a madman! Priests, mages, rogues… other shaman… show them where they can put their buffs!
- Use Earth Shock to stop casters from hitting you or your flag bearer.
- Use Frost Shock to slow down someone stealing your flag. Heck, just spam Frost Shock everywhere when you’re not spamming Purge.
- If you get to the flag, use Ghost Wolf and run like the dickens with the flag! You can’t mount and carry the flag, but you can shapeshift (ask a druid; they know). No one can catch you… unless they have another shaman coming after you and even he must shapeshift to slow or stop you with a spell. Serpentine as you run so their casters and hunters can’t get a bead on you.
- If you don’t have the flag, follow your flag carrier and heal, heal, heal them. Frost shock or War Stomp along the way as you follow him. Also use Earthbind or Grounding totem if your flag bearer gets surrounded (see totem tips under Defense). Skip along merrily after your flag bearer and drop totems like you’re dropping rose petals at a wedding.

Defense Tips
I really like to play defense. I get a huge charge out of killing someone in my own flag room and sending them all the way back to their graveyard. I mean, this is my house! No touchy the flag, punk!! Shaman can be extremely effective on defense in the flag room. Basically, I stand right next to the flag and keep spamming 3 totems over and over again, watching the timers so there is always coverage on them. Here are the totems and the reasons I use them.
- Earthbind Totem - slows down every creep trying to touch your team’s flag either coming or going.
- Searing Totem - I call this my anti-rogue security device. When a rogue or druid tries to stealth into the flag room, even if I don’t see them, the Searing Totem will start shooting at them. And then they are MINE. Heh.
- Grounding Totem - for those annoying little mages and casters in your life. If they try to come at you with some crowd control spell, it will hit the totem instead and you can bust that little caster’s chops.
- On offense, I often cast these three totems near the enemy’s tunnel entrance, or upstairs if I am attacking from above into their flag room. These totems serve as either an early warning device that someone’s coming at me up the stairs, or in the tunnel they can slow down and aggravate anyone trying to chase you as you leave with the flag.

Challenges
Okay, so I don’t know everything. Heh. I could use your help with these challenges.
- I haven’t learned how to deal well with hunters which stinks because there’s so darn many of them. I usually use stunning techniques on the pet and then run like crazy to get away from the ranged shots. If you have better ideas, please share!
- I don’t usually use a water totem since mana, health, poison and disease are not big deals in the battleground. Does anyone have any ideas about water totem usage?
- What do you prefer to play — offense or defense — and why?
Filed under: Shaman Blog | Tagged: elemental, PvP, Shaman, tips, warsong gulch, world of warcraft, wow
Why couldn’t you have posted this on Thursday?
Friday night I took my new shaman into WSG at level 19 thinking I’d get some gear. I got chewed up instead. I PvP’d with my hunter and priest, but was at a loss on how to play a shaman. But I totally owned own a warlock midfield going one-on-one. Hehe.
Bookmarking this one for when I hit 29.
Way to go on the warlock, Link! I hate warlocks, but I find them easier to deal with than hunters. Hope this tips come in handy!
I’ve never played a shaman past level 10, but you make it sound like lots of fun, and almost worth returning to WoW
(hmmm maaayybeeeee)
As to hunters- I played one to level 70, thru BWL, AQ40 and Kara - we have a dead zone of about 8 yards (or was it feet?? it’s been a while….) around us where we can’t shoot (dumb ass stupid design on Blizz’s part). Soooo…if you can charge the hunter, perhaps stunning him/her on the way, and get within that ring, but not within melee range, you may be able to get off some casts…and maybe some melee if you stun them. Not sure what a shaman is capable of - but I would try the ‘run right at them’ maneuver to get into their dead zone. Oh yeah, and yell like a banshee while doing it, it helps.
Just be aware they’ll be backing up to get away from you….
Sigh…I feel as though I’ve betrayed my kind…going to take a shower now…*slinks off*
@LadyPao: Thanks for the kind words! What do you play instead of WoW these days?? I’m so curious what could pull someone away. Thanks for the hunter dead zone tip. I had no idea about that. I laughed at the “yell like a banshee” suggestion. (Don’t tempt me. I DO these things!) You haven’t betrayed your kind, don’t worry. Hunters will always be tough to beat, even WITH help.
@LadyPao: The first levels of shaman remind a lot of druids… a not so great caster. Once you get past that initial hump, the class is fun to play. I hit 20 over the weekend and got ghost wolf form. It moves as fast as a mount and makes traveling so less tedious. I ran Dead Mines over the weekend and it was fun switching between different roles. The priest ran out of mana, so I dropped back and started healing. Fun stuff.
@GameDame: Those pesky hunters. That’s another fun class… but pure trouble to go up against in a battleground. Do you have tips for running small group dungeons with a shaman?
@Link: The sad, honest truth is that I haven’t run too many dungeons. I’ve done them maybe 10 times? (Maybe a few more.) I’ve done Scarlet Monestary/Library and the Razorfen ones the most often. I just did Sunken Temple for the first time two weeks ago. Most of the time I’m asked to DPS but for some reason I’m always a healer in Scarlet. I’ll try to think up some ideas for a blog post on this one.
@GameDame - I’m finishing up LoTRO, level 49 of 50 Loremaster (a very interesting, complex class to play), and I’ve just started Tabula Rasa (FPS - never played one before, and I’m learning the ‘charge right in there’ technique from it - no joke on the banshee yelling, it gives one courage when going in on an apparent suicide run! TR has a chance for a finishing move that you have to run in and melee, with very cool special effects. So, I’m learning a new..uh…’playstyle’…LOL more like maniacal no holds barred insanity. Very satisfying on a very base level. I like it.
)
What drove me away from WoW? After 40+ hours a week? Long story, but basically raiding, which turned into hard-core raiding, and then guild drama, guild dissolutions, betrayals, and then moving to a new server where the population never took off. The guild I was in there just dissolved after one of the leaders left (death in the family), and Kara became a huge guild block (pre-nerf). The social circle I had just dissipated, and without it the game just isn’t fun. It still amazes me that I finally left it, as I was so very very addicted at one time. 2 years of my life.
BTW, I forgot to mention the freeze trap a good hunter will drop when being charged- so have your stun trinket on cool down to break it…or if there’s a shaman ability to break snares/stuns…
@Link - I’ve wanted to try a druid too - I love the shapeshifting, that looks like such fun…so hard to choose, really.
At this point, if I do come back it will be at the next expansion - and I will have to L2P all over again - I hadn’t played my hunter in about 3 months, when I tried again - I was a total noob, all thumbs, hilarious!
Thanks for the info, LadyPao. I’ve heard mixed things about Tabula Rasa. At first I really wanted to try it but then I heard it was buggy. Is that true? Hey, I totally hear you about the WoW drama driving you away. That almost happened to me a couple of months ago (I actually blogged about it here). I didn’t realize how much I’d come to depend on the social aspect of the game until suddenly I was without a social group. It was weird. But hey, if you do ever want to come back, get on Thorium Brotherhood and I’ll hook you up with either my Alli guild or my Horde one.
Drop me an email, I’ll send you a free 3 day trial key to TR. The only bug I found so far is the ‘footlockers’ which are like bank vaults - sometimes you have to try more than one to get it to open. I do hear chatter in the channels about various bugged quests, but I haven’t encountered that, yet. Only level 7 at this point. I have to warn you tho - if General Chat in WoW is intolerably offensive to you, General Chat in TR will peel your skin off. I’m on Pegasus server (east coast) after trying Orion from a free key I got. The ‘boy talk’ gets really rough, but you can delete the channel or just hide it.
From the blog chatter I read, the game is really turning around. Even if it turns out I don’t like it, I will have expanded my horizons by trying something new.
They just did a big patch yesterday, which added an AH.
Thanks for the invite - is Thorium Bro. Normal, RP, or PvP? I’d love to work the horde side of things…
Thorium Brotherhood is an RP server but neither of my guilds is very into the RP stuff. We basically just play the game for fun, not too heavy. I prefer Horde and my guild is stronger there too. I’ll drop you an e for the TR trial. Sounds cool! (Yeah, “boy talk” annoys me but I tend to give it right back to them so they STFU at least when they talk to ME.)
A valuable water totem for PvP is Poison Cleansing totem. Rogues running with crippling posion and hunter stings aren’t a problem with a poison cleansing totem down.
- Harlequinn
[...] Tips for Your Shaman - Part 1 On Monday Link from Big Daddy Gamer requested that I do a post about playing a Shaman in lower level dungeons. So [...]
As someone whose main is a Hunter: Don’t run away from us. That’s what we want you to do. >=)
Better to get up in our face — our melee abilities are much weaker than our ranged. Our melee hits tend to be slower (many Hunters use a 2h).
Beastmastery-specced hunters are pretty tough (they’re the only spec whose pets = real threats), I’m not sure if Shamans are built to deal with them (the rock/paper/scissors PvP style WoW has pretty much means that some classes will always have the upper hand on you, regardless). Maybe PvP with a buddy to offset that. and try to always watch each other’s back.
In response to fighting hunters. Drop an earthbind to keep the pet off of you and frost shock the hunter. Then, depending on your spec, run in and melee, or elemental mastery and frost shock again, or nature’s swiftness chain lightning.
- Harlequinn
@Pai: The melee tip is good. I also agree that seems like there are some classes that are always going to own other classes, and so on. I’m trying to think if there’s a class my Shaman always beats… Heh. Nothing’s coming to me!
@Harlequinn: Thanks for those good hunter tips! It seems like the summary of what everyone’s saying is to slow down the pet (or, I’m guessing, distract him with a Stone Claw taunting totem) and then either melee the hunter or cast at him from his dead zone. Sound about right?
@GD:
Unfortunately aggro cannot pull a pet off of something that they have been ordered to attack. So if the hunter set his pet on you, Earth Claw won’t help. But if the pet aggroed on you because he’s on defensive, then it will. It’s tough to know the difference sometimes, but you get it.
As for hunters in general … well they can be pretty rough, but it depends entirely on your spec.
Resto: Pet hits proc Earth Shield = Life easier, but beware that Arcane Shot will dispel it (how many other buffs do you have to dispel? That’s what I thought.)
Elemental: I’m not really sure what you want to do as resto, frost shock certainly and then try and nuke him faster than he nukes you, but pets + auto shot = lots of spell push back. I’ve never done this particular match up, so I guess all I can say is NS some lightning at them and hope for the best.
Enhancement: Ghost wolf as close as you can get to the hunter, and then frost shock and melee the crap out of them. Intimidate is trouble but it will almost never get them out of frost shock range so you can catch up again, freeze trap is worse, but really what alternatives do you have? Run? They’ll catch you. So you just hunker down and chase them like mad and get some more Pwnfury strikes on them.
That’s just hunters … I guess it would take a lot of space to talk about other classes …
Oh yes, I forgot some of my thoughts I had on the post itself:
Frostbrand weapon: if you’re elemental, sure, this is nice, and probably for resto. If you’re enhancement and you don’t have windfury on, you fail. Now, if your offhand is faster than 2.6 speed, you probably want to frostbrand *that* weapon. This has to do with the mechanics of windfury itself. But, if you’re enhancement get 2x 2.6 or slower weapons, even if the off hand is green, you will still do more damage with it than with an epic 1.6 speed dagger (windfury on both weapons). Trust me.
Water totems: Mana spring if you’re gonna be in one place for a while (why not have more mana?). And if you fight a rogue, drop a poison cleansing totem, it will quickly negate almost all poisons (and not many rogues run with instant poison in WSG).
Earthbind totem: This totem is great. Even if you’re inside running with the flag, or with your flag carrier, drop an earthbind totem, the bad guys have to go through, or around, either way that’s time they’re not catching up to you.
Ghost wolf: A couple things about ghost wolf. First of all, weaving does nothing but slow you down and make you easier to catch, don’t weave unless it’s to sidestep around people. Run the edges of the map if you can, but don’t weave back and forth, it doesn’t throw anyone off.
The big thing about ghost wolf that almost nobody notices though, is that it makes you *much* smaller, and translucent. I can’t even count the number of times that I’ve been able to run up to a flag in AB without anyone seeing me simply because I was partially transparent and (more importantly) not a huge blue girl with horns. People have a hard time noticing ghost wolf. Especially if they’re looking for a draenei, or a tauren, or either of those mounted.
Couple things, specially about hunters. One, the dead zone is GONE as of 2.3(WOOT!!!). Two, depending on the spec od the hunter you can have a completely different fight on your hands. Almost all of them will back away form you, after concussion shot, pet, frost trap, freezing trap, scatter shot, wyvern sting, or intimidation.
Survival hunters often dont mind melee since they can pwn your face off in a couple of shots with the 20% crit to their two melee skills.
Marksman hunters will pop silencing shot on you as soon as you try casting, and will prolly have a 20% chance to stun you with concussion shot.
BM Hunters will flat out eat you alive. Half the time they will just let their pet kill you before you even get near them. Frost shock and they bestial wrath out of it, and then their pet REALLY eats you alive. Or intimidation to stun you for a bit.
As elemental your best bet is just to start chucking lightning, nothing else you can really do. Toss down earth shield for health regen, but it will probably get dispelled. Hunters may seem like the bane of your existence, but they are pretty squishy for a mail class. A few lightning bolts will usually take them down, as long as you dont try to kill the pet.
If you play Resto, just stay alive till someone kills it for you.
As Enhance all you have to do is get up in their grill. If you can get in melee range and KEEP them their, there is nothing they can do (unless they took some really rare talents in the survival tree).
All in all hunters have a TON of tricks to pull to keep you at range, exactly where you don’t really want to be, but if you can get the drop on them, they’ll go down pretty fast. Oh, and always be ready to retarget them if the feign out of target.
well im a hunter… only lvl 15 but can easily take a 20 i most usually use the BM hawk to improve range and then use hunters mark to get max damage. ive gotten my concussive shot to max abilitly for my lvl and 60% of the time i stun them. then is an arcane shot and venom shot until i can use arcane or concussive again. if you get up on me i have bastard sword of the bear i believe and it adds to my power, i dont really use the BM monkey, (it gives 8%+ of doge) unless im going for the flag… at this point i havent learnd traps but i dont see how i would use them in O in my stategy. my most hated class enemy is the rouge… hunters SUCK if a rouge succesfully sneaks up on them, even if i have my pet on aggro they can still sneak up sometimes… but ya for shamans… heal… i run out of mana after so many shots and have to use my melee after a while. if you can wear out thier mana… well the hunter isnt so scary…