Dungeon Tips for Your Shaman - Part 3
Thanks to everyone who read Part 2 of this series and corrected me where I was mistaken. The beauty of an interactive blog is that the entire reader base can ensure quality control!
For those who haven’t been keeping score at home, here’s what’s happened “previously on The Game Dame”:
- Dungeon Tips for Your Shaman - Part 1 - How to prepare
- Dungeon Tips for Your Shaman - Part 2 - Totems and DPS
In Part 3 we’ll talk about healing and aggro/threat management inside the instance.
Healing
The game values healers. Since Shaman are healers who can wear more than just skivvies and can take a hit like a champ, we make great members of the dungeon party. Here are some general tips for healing instances.
- Know your role.
- If you’re NOT the primary healer, don’t heal unless absolutely necessary. Don’t even heal yourself – unless the primary healer has given you permission — because the Priest may waste mana on you. Besides, healing yourself without permission will make you go blind. I swear. That’s what the nuns always told me.
- If you ARE the primary healer, don’t worry about firing off DPS spells. Keep everyone healed and drop buffing totems when you have the mana to spare.
- Drop your Healing Stream totem.
- If things are going well, try to keep everyone over half XP by using lots of Lesser Heals to conserve mana and cast quickly. Healing Wave takes more mana and is longer to cast so it’s more easily interrupted. That said, you gotta use it, of course. Just try to balance when you need to all-out rescue someone vs. merely keeping them level.
- At level 40, you will train one of the coolest spells in WoW: Chain Heal. With this spell you can heal more than one person at a time. As the spell snakes through the crowd it loses potency, so make sure you target your most needy party mate for the first hit. This spell is a wonder to behold when it crits. Even Priests wish they had this spell! (Note the threat on this puppy, though. See below.)
- Whom do you heal first? Think about your party’s survivability and that should help you decide.
- Yourself. Shaman are wipe insurance for the whole party through reincarnation and resurrection. As long as you’re left alive — even if you’re the last woman standing — the party hasn’t wiped.
- Tank. He’s keeping the damage off you and the clothies. You can’t win if the mobs kill your DPSers so keep your tank healthy.
- DPSers. These are the folks who were voted “Most Likely to Kick Booty” at Azeroth High and you can’t take down bosses without them.
- Other healers. I’m assuming for this post that your Shaman is the primary healer in the group. Since you can do damage also, if you keep yourself and your tank alive, you can rez the other healers later.
- Crowd controllers. These folks are definitely nice to have, but I’m sorry, you die first if necessary.
- At level 30+, you are your party’s wipe insurance thanks to Reincarnation. Make sure you bring plenty of ankhs for this purpose. (For a two-hour instance, you may need 3, so bring 4.) This role carries responsibility. It means that if things get hairy and people start dropping, you’d better run to safety so the whole party can live to see another fight. Heal and drink up, then rez the other healers so they can start rezzing everyone else. Drink again.
- There are some good healer add-ons out there, but I have not used any of them due to my Elemental spec. I’ll do some research on them, but in the meantime, I’d ask your level 70 Priests, Resto Shaman/Druid/Pally buds what they use.
Threat Management
Between healing and DPS, Shaman generate a lot of threat, no doubt about it. When you pull aggro, remember my cardinal rule from Part 2: PULL AGGRO TO THE TANK!
The following tips tell you about the spells with which Shaman can generate the most threat. You’ll need to know about these for two reasons. First, don’t use them if you don’t intend to pull aggro to yourself! Second, use them to save the hide of a more vulnerable party member by pulling aggro to yourself. (And then taking it to the tank, right? Remember?) Okay, so it’s a list of “Don’ts” and “Do’s” all rolled up into bulletized goodness.
- Frost Shock is the fastest, single most effective way to get a mob’s attention in your direction.
- If your Frost Shock is still cooling down, you can drop a Stone Claw totem to taunt the trash to you.
- Chain Lightning is a sure-fire way (pardon the pun?) to pull multiple monsters in your direction. You’d better be sure you can handle them if you use this spell or you will be toast in, like, mere seconds. Use with caution!
- Any type of healing carries threat so if you’re healing, stay on the move and remember Rule #1 under threat management. (Don’t talk about healing?) Chain Heal carries extra threat because it affects a wider area and therefore more mobs.
This concludes my lecture series on Shaman in lower level instances. We now return you to your regularly scheduled blog programming.
Please feel free to let me know your critiques and other tips!
Filed under: Shaman Blog | Tagged: aggro, instances, Shaman, world of warcraft, wow
[...] Dungeon Tips for Your Shaman - Part 3 [...]
A great, practical, series by the way.
On your heal order… I’d probably still give priority to the tank. My healing is limited by my mana, not my health. Even at 10% health, with the mana, I can heal at full capacity. The tank should be aware that his healer is taking damage and do everything he can to correct the situation. Keeping yourself alive longest doesn’t improve resurrection. Live Shamans don’t ankh. Now a Tank down to 10%, and dropping, he’s got to live at all costs, because without him the rest of you (except Hunters with feign death, and Rogues with Vanish) are toast.
Now, on the flip side: The boss is nearly dead, and most of your party is. It’s just you and the tank now. Are you going to burn your mana to keep him alive, and him being alive means the bosses ankles are being nibbled at. You both die when your mana is gone. Or do you let your tank be a hero, and die a glorious death in battle, “For the Horde!” and all that esprit de corps stuff, while you use your precious mana and lay down the serious damage and win it, over the tanks dead body.
Experience will tell you what to do in the situations you find yourself in.
Ankhs stack up to 10. Carry 10. (Because you’ll always forget to restock. Trust me.)
Another thought: When to use an Ankh. Use it someplace where it’s safe. I’ve seen smart people use the Ankh because they were dead, without regard to where they were, or how the fight was going, and basically just waste it. Should you ankh in safety while the rest of your party is lying dead under a boss and your resurrect spell can’t reach them? Probably nothing gained there either. Run back with them. Misery loves company. (After dragging their ghosts back to the instance, and then running back through it to where tthey left off, to find you picking daisies and munching on muffins and afk’d out reading the blogs, … it’s probably better to just run back with them. Save the ankh for when it’s really worthwhile. Is that boss down to 1%, and you’ve got a mana pot ready to go? You’ll know what to do.)
Healer add-ons. Okay, the Purists can ignore this. But for the rest of you, if you can heal, in any capacity, get yourself a healing add-on. Enhancement, or Elemental, Feral, Balance (Moonkin aside), Retribution, and Protection folks, can heal, they should get any add-on they’d care to have to help them heal. Nothing sadder than seeing someone that can heal die with a full mana bar.
Personally, I’ve been using Healbot for the longest time, since it came out, and for raids and battlegrounds I use it with a combo of Grid with Clique.
Your healing ability will be vastly improved, regardless of your spec. Good healing comes second only to good loving.
Oh, yes, threat and healing. At level 50 Restoration Shamans are blessed with Earth Shield. Be aware that the threat derived by the healing done by the Earth Shield is applied against the person with the shield, not the Shaman. If you cast it on the tank, where else??, he’ll get the heals *and* the threat from them, on his account.
If your Shaman is taking a beating, and you cast Earth Shield on yourself, and start healing yourself too, you’re just adding more and more threat on your account.
Chain lightning is great. As you say, the smart Shaman needs to think before using it though.
When you’re with a regular Warrior Tank, it’s probably not a good idea. Warriors are good at holding on to a single target tightly. Maybe they’ve applied some sunders on the surrounding mobs too, maybe not. Are you interested in finding out??
Druids have what’s called a Swipe. It’ll hit 3 at once. And when a Druid hits, the mobs feel it. It’s pretty decent threat. A chain lightning is a little easier to use in this case. When it’s 3.
Now Paladins, they’re an Elemental Shamans dream. Their consecrate holds everyone to them. The whole ballroom blitz. Once he’s got decent threat on his primary target, and you’ve seen them consecrate once or twice, you can probably chain lightning at will.
Stone Claw Totem. It has a taunt. But not to you. It’s to the Totem! It’s an escape hatch. I never really used it until recently, and I use it a lot now. And I don’t have the improved Stone Claw Totem talent either. It will taunt mobs, all of them, and there’s a chance that their attack will stun them. This will allow you to get distance, ghost wolf, and skidaddle.
P.S. I’ve never gone blind healing myself. In fact, I’m healing myself right now. See, kdsf pralkjh ne aatr5 alkk.,
[...] Dungeon Tips for Your Shaman - Part 3 [...]
@Kinless: You crack me up! You should’ve written this as a response post on your own blog (which up until now I have egregiously forgotten to add to the blogroll)! This is awesome stuff. You’ve obviously leveled your shammy far beyond mine. For example, I don’t know nuthin about no Earth Shield yet. These are great tips and I look forward to adding them to my repertoire. The only thing I’ll defend myself on (weakly) is miscommunicating about the Stone Claw totem. I knew that it taunts to the totem itself, but I just assumed you’d probably be standing close to where you dropped it. BAD assumption. As for your assessment about healing vs. loving… I dunno… that sure is a close call.
hi, great stuff
Please keepitup. My main priest is waiting for the next guild run of kara which will be her first. My Shammie alt is now 24. I gave up with the various alts I’ve played on other servers in order to benefit from my Priest + guild.
Healbot FTW!!! I installed it for my priest, and my shammie just loves it
I try and avoid healing ‘coz my priest is the healer, but I fill in when I must.
@kinless: I agree, as a healer, the tank must come first. I remember many times when the tank and my priest wehre the last 2 standing…the tanks ankle bites eventually took down the boss a fair amount of the time
my disc/holy priest made no attempt at DPS. BUT you make a fantastic point…a shaman has solid DPS and can take a few shots to the face before falling.
As a main healer, I’ve played with Shammies and droods who specifically tell me not to heal them. as a baby-shammie I’ve said the same to my priest-healer who struggled in WC. Each team is different, see how things work out.
I’ve been thinking of another 2ndary role for the non-healing Shammie: protect the Main-Healer. whatever is happening, stay close to the MH, and protect him at all costs if he takes aggro.
Stone-claw FTW! I’ve been using it in every pull with 3ormore mobs. who says we don’t have CC???
Xcal