Impermanent Death

spirithealer.jpgNibuca at Mystic Chicanery mused on an interesting topic last week: impermanent death. I’ll wait for you to go read her premise and then come back to me…

…and we’re waiting, and we’re waiting…

Okay! Glad to have you back.

In WoW (and most games for that matter), death is not a permanent situation. At worst, it costs money and time, making it merely an annoyance that you’d rather avoid. However, the punishment for death is not so steep that you don’t try some stupid or fun things in-game once in a while just to see if you can do them. Or, if you’re me, you could simply be a klutz and walk right off of The Great Lift accidentally.

That was quite a trip, by the way. In mid-fall, it was actually kind of fun — like skydiving. But when I first stepped off, I remembered thinking, “Oh crap, this is not going to end well.” I got this horrible sinking feeling that said, with devastating certainty, “I’m not going to get out of this alive.” Adrenaline rushed through me and my brain raced to see if there was anything I could do to avoid death. Turns out, of course, I couldn’t. (Although, at least I gave my group a reason to laugh their heads off.) Eventually you accept the fact that you’re going to die and just wait it out.

After that fall, I began to wonder if that’s what really goes through your mind in a near-death (or actual death) situation in real life. Is there that sinking feeling of, “This isn’t going to end well,” where you can no longer deny that your life will end? As we walk around making mistakes in real life, most of us are in denial of facing the Ultimate Consequence of anything. This denial probably exists as a survival mechanism (no, I’m not punning) because if we were to go around convinced that we’re going to die all the time, we’d never leave the house. As a result, there is always some optimistic, arrogant part of our brains whispering, “There has to be a way out of this. I just need to figure it out.”

There are, actually, some religions that preach what amounts to an impermanent death. Christianity, Bhuddism, and some philosophical schools which bend in that direction also.

I wonder if it’s death that we’re really afraid of — or are we simply afraid pain and suffering we believe must go along with it? If death is impermanent does that take away the fear of the pain and suffering? For example, would more people jump off of buildings just to see what it was like — knowing that they could resurrect after dying — or would the simple fear of the pain of breaking all your bones and splatting on the pavement pretty much prevent people from doing that anyway? And what about people with suicidal impulses? The idea of impermanent death pretty much harshes any of their urges.

So those are my thoughts.  How do you, dear readers, think life would be life if death were impermanent?

11 Responses to “Impermanent Death”

  1. I think about that sometimes too…I posted something about it a while back, http://litg.wordpress.com/2007/11/05/life-after-death/

    basically I think it would be pretty neat if there were alternatives to the standard run back to your corpses and res and move on…

  2. That’s a deep philosophical question. Imagine if death in RL was like death in an MMO…just a corpse run or small amount of money and a debuff. Do we (as humans) stay within the norms of society because we are fundamentally good? Or because we fear the consequences?

  3. Oops, I feel like a tard…i posted the wrong page there…here is the real post about deaths… :P

    http://litg.wordpress.com/2007/10/26/different-thoughts-about-death-in-mmos/

    sean

  4. Hm, I could write a book on that question!
    Some quick thoughts: we’d have a population problem (we’re actually seeing this issue in its early stages now due to people living longer).
    Social Security would go bankrupt as it couldn’t support all those retired immortals jumping off cliffs and into volcanoes, only to return reborn at the local spirit rezzer.
    The life insurance biz would dissolve over night….
    People would quit their jobs, default on mortgages…since you couldn’t die, you wouldn’t need food or shelter, so you don’t need money…
    I think people would be happier for a while, and try a lot more new and risky things that the Ultimate Consequence of Death precluded before.
    And then boredom would set in, and they’d try to cancel their Life Subscriptions…only to find out they couldn’t…and then a new industry would be born for Permanent Freeze Traps…
    Wow, I could continue on this tangent for quite some time, really. :) !

  5. @LadyPao: Sounds like an endless version of “Groundhog Day,” no? Or like we’d all be vampires or something. It’s funny to think about the fact that something we all fear (death) is actually a good thing!

  6. @Link: That’s a good question. I think there have been some research studies that showed a lot of people are only good because they fear the consequences of getting caught. If you look at places with low crime rates (Japan, some Middle Eastern countries), you’ll see that the penalties are stiff. In Japan, an arrest is tantamount to a conviction and in the ME sometimes losing your hand or even death is the penalty for stealing. On the other hand, if you look at other examples like California, where I live, it doesn’t add up. We have the “3 Strikes” law and instead of deterring crime, it’s overflowing our prisons.

  7. Death is definitely a good thing, circle of life, and all that. It’s living badly and joylessly that terrifies me.

  8. In Zangarmarsh, in the Coilfang Reservoir, there’s this … structure. It’s a collection of structures that surround an underwater tube/tunnel that you take to get to the instance entrances.

    So I’m flying there and I decided to simply drop in. And then it occurs to me. I line myself up squarely between two very hard looking appurtenances that are coming out of the water. And then I simply climbed into the air. Higher and higher into this cone of light streaming up from it. Higher. Higher. Until I could go no higher.

    Then I dismounted. I got one heck of a rush on the way down, which took forever by the way. I was also wondering if I was going to hit one of those piers. Because that was going to hurt.

    No! I landed squarely between them, in the water. What a rush. (I think half the rush was anticipating a very bad ending.)

    Anyway, in real life, the deciding factor, against it, would be the pain.

  9. @Kinless: what a cool story! Now I have yet another reason to pine for a flying mount. (As if I needed one more!) Heh. I just thought of something. BRK is organizing a Gnaked Gnome race. Has anyone ever heard of a skydiving race in Outlands?

  10. Murder would be less… ‘bad’.

    Life would have less… purpose.

    I don’t think I would enjoy it much past the first couple of deaths.

  11. “Or, if you’re me, you could simply be a klutz and walk right off of The Great Lift accidentally.”

    Hmm. “You have killed your little dog.”

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